1.)What is Keewie?
2.)What games will Keewie be like?
3.)Under what license is Keewie?
4.)On what platforms will Keewie run?
5.)Alright, we know what Keewie is, but what is E&E?
6.)Will E&E be the only scenario?
7.)This sounds good, where do I download?
8.)What can I do to help?
1.)Keewie is a collaborative public effort
designed to build an open source game along the lines of RTS games such
but also taking desirable concepts from many other games as well as
some of our own. Keewie is a recursive acronym which stands for Keewie
Exploration & Expansion World Interaction Engine
2.)Keewie will be a different game than anything
currently in existance. We plan to incorporate ideas from many existing
games, such as Paradox's Europa
Universalis and various other strategy games in existance.
3.)Due to it's many benefits, we have agreed that
the GNU General Public
License was the best option.
4.)We are designing Keewie to be compatible
with both Windows and Linux. However, since the source will be freely
available, I expect we can see ports for other platforms, such as Mac,
if there is sufficient interest.
5.)E&E will be the main scenario. This scenario
represents the age of exploration and expansion when European powers
began their dominance of the Earth. The timeline will be somewhere
between 1400-1800. Work on E&E will begin as soon as the engine is
6.)Certainly not. There is also plans for a
day scenario, and there is nothing preventing the addition of other
scenarios, such as one representing the Roman empire, Ancient China,
the Middle ages, WW2, or any other era of human history. The Keewie
engine is built to be flexible enough for scenario creation of ANY era
of human history. It may also be true that it could be good enough for
fantasy type scenarios as well. The tools will be there for scenario
editors to create what ever there imagination holds.
7.)Unfortunately there does not yet exist a full
featured functioning game, but if you are brave enough you may download
the source from CVS. Please be adviced that at this stage there is only
"a few bones in place" of a skeleton framework, as one developer puts
it. If you want to see Keewie progress more quickly, there are several
things YOU can do to help.
8.)The single most important thing we need
this time are dedicated developers. If you are willing to help with
coding, register over at our forum
and post your skills, or browse over to the contact info of this site
and send a message to one of the project leaders. If you are like me
and lack programming skills, there are several other things you can do.
If you are a good graphics artist, keewie needs you. If you are a
musician, keep in mind that Keewie will need in game music and sound
effects. If you have scenario editing experience, stick around and help
us when scenario editing begins. If you have ideas for features you
would like to see in keewie, you can help us by sharing them. If you
can help the project in these, or any other way, please join us on our
forum and sign up to be a member of Team Keewie. Another thing you can do to help is
spread the word far and wide. The more people that know of this
project, the more help we will receive, and the sooner a functioning
game can be built.
Last edited on 09/29/03 by Laisrean1982